Saturday, May 05, 2007

Rethinking the Lotus III

Brittany was a high school sophomore who excelled in school. Her teachers suggested that if she continued at this level of academic performance, she would eventually become valedictorian of her graduating class. She was used to success in the classroom, but when she looked in the mirror each morning, she questioned her reasons for living. You see, Brittany had bought into the lie that deceives so many teenage girls today—the lie that you must look like the women in the fashion magazines to be considered beautiful. As she looked in the mirror, she berated herself for having a nose that seemed too large. She scoffed at her waist and legs as she turned from one side to the next, trying to see herself from all angles.

In school, Brittany walked with an air of timidity and caution, devoid of the self-confidence that attracts others. Consequently, she found that the boys in her classes didn’t seem to pay attention to her at all. This negative cycle only served to reinforce her poor opinion of herself. Her lotus fruit was soon to be discovered, however. She and her friend Diana, who was struggling with similar issues, both happened to catch an episode of a new reality TV show one night. In the cafeteria the next day, Brittany and Diana discussed at length the intricacies of the televised relationships that were forming so rapidly before their very eyes.
Brittany was hooked. She began spending an increasing amount of time in front of the TV screen, watching every reality show she could find. Sometimes she would literally spend hours flipping through the hundreds of channels offered by her satellite service provider, looking for reality programming. Having a television in her room allowed her to stay up very late at night voyeuristically watching the lives of others. Her father began to worry about her when he noticed a drop in her grades at the midterm.
How did television become the lotus fruit for an intelligent but self-conscious high school girl? What did the reality shows offer that could lead Brittany to waste hours of her life in front of a video screen? For her, it was the opportunity to live life through the eyes of someone else. She could have the feeling of taking risks without actually taking them. All of the emotions were there—being excited and nervous on the first date, being angry at a betrayal of trust, and being happy and tearful when a relationship seemed to work out. Brittany didn’t feel confident enough to chance starting up a conversation with someone new, but it was easy to watch others do this very thing on TV.

It is really the same effect that soap operas have had on people for generations now, except that a new dimension of reality has been stirred into the mix, creating an intoxicating blend. While she was watching them, the reality shows helped her to forget, or perhaps we should say "anesthetize," the agony of her own self-perception. Her blank stare into the expanse of the video screen might have mirrored that of the Greek sailors upon their consumption of the narcotic lotus.

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Monday, April 30, 2007

Rethinking the Lotus

Does the lotus fruit exist in our society today? Absolutely! What sorts of things act as an anesthetic for the wounds of life? Let’s take a look at an example.

Video Games: The Story of Trent

By the time Trent had reached middle school, he knew beyond a shadow of a doubt that he would have a difficult row to hoe. He was fairly overweight, and to say that he had a poor complexion would have been an understatement. If you were to make an honest assessment of the situation, you would see that Trent had only one or two friends (if you could call them that) in the whole school. Each day, he awoke with a sickening feeling in his gut, knowing the teasing and tormenting that awaited him upon his arrival to school. “Fat ass!” “Pizza face!” “Wide load!” He tried to ignore the comments as his parents had suggested, but deep down, each unkind word cut deep into his heart. His parents were very loving and did the best they could, but the fiery words of his peers did their damage with alarming precision. The enemy was driving a spear deeper and deeper into Trent’s soul.

Trent began to come up with reasons why he just couldn’t go to school in the morning. Sometimes he felt a severe headache coming on, while other times he forced himself to vomit so that his parents wouldn’t make him get on the bus. He started spending more and more time on the Internet, chatting with others online. Some of these new online “friends” introduced Trent to a multiplayer video game in which they were participants.

This newfound activity was a fantasy adventure game that involved some pretty graphic violence. Trent found himself wanting to spend more and more time playing the game, rather than doing other things in the “real world.” His parents soon noticed that he was spending no fewer than five hours every day playing this game and was interacting with his family less and less. At dinnertime, his mother, father, and older sister would take turns trying to start discussions with Trent about things at school or his life in general, but he didn’t have much to say, for his life was beginning to revolve around the game and the fantasy characters that inhabited this virtual world.

Why did a video game become the lotus fruit to this lonely and hurting middle school student? What was the draw—the narcotic effect, if you will? Well, it offered Trent an escape from the reality that was so painful each day. In the real world, he was overweight, had a bad acne problem, and was teased constantly. However, in the virtual world of the game, he was a gun-toting mercenary named Zax, feared and respected by all races throughout the galaxy.

What did the video game offer that reality did not? During the hours that he played the game, Trent could forget about the painful reality he faced day in and day out. The game was, in essence, an opiate. It offered the feeling of power and courage without really requiring anything of him. He was willing to take incredible risks as Zax, such as single-handedly infiltrating the orbiting battle station of an alien invasion force. In real life, meanwhile, Trent rarely took risks and avoided situations where he was sure to be harassed, such as school dances, rest rooms, and stairwells. The game also offered him the illusion of something that is deep in the heart of every boy: adventure and the chance to play the hero. A recent study publicized by BBC News found that nearly a third of all students were playing video games daily, and that close to 10 percent played for at least thirty hours each week! In this example, Trent found himself acting more and more like the entranced lotus-eaters of Homeric epic.

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Saturday, April 28, 2007

Rethinking Pain-Killers

Man is an animal which, alone among the animals, refuses to be satisfied by the fulfillment of animal desires. Alexander Graham Bell

Bacchus hath drowned more men than Neptune. Thomas Fuller

Dwell not upon thy weariness, thy strength shall be according to the
measure of thy desire.
Arab proverb

Like Odysseus and his men, adolescents are suffering from painful experiences and memories that seem to cause an unrelenting soul-ache. Do they use this pain to drive them on to real answers and true healing? Sadly, no. Most young people (and adults, as well) attempt to numb the pain they are experiencing. We will next examine how Odysseus’s soldiers endeavored to anesthetize themselves against the suffering they had experienced.

The Lotus-Eaters

Odysseus and his men sailed across the seas in a vain attempt to reach the only home they had ever known. Cursed by the god Poseidon and weary from war and adventure, a fierce storm blew their ship to an island off the coast of Africa. This island had the reputation of being the “land where Morpheus plays.” Morpheus was the Greek god of dreams, the son of Hypnos, the god of sleep, and the nephew of Hades, the god of death and the underworld.

Upon setting foot ashore this strange country, Odysseus and his men crawled upon the sandy beach and fell into a deep sleep. When they awoke, they met a group of people known as the Lotophagi, or “lotus-eaters.” The Lotophagi lived in a drug-induced haze that was the result of eating the narcotic lotus fruit. The inhabitants of this land had little care for the worries and concerns of mortal men and were apathetic toward life. The islanders brought armfuls of the lotus fruit for the crew of Odysseus’s ship. Hungry and hurting from their terrible experiences in war and at sea, the sailors followed the example of the islanders and ate the narcotic fruit.

According to Bernard Evslin’s version of Homer’s Odyssey entitled The Adventures of Ulysses (1969), Morpheus examined the minds of the Greeks as they slept and found anguished memories of warfare and greed. The dream god soothed their sleep with visions of their wives and families and home. As they awoke, they longed to return to the tranquility of their dreams, so they again partook of the lotus fruit and fell into a deeper sleep still.

Sensing that the gods had destined Odysseus for other ends, Morpheus declined to fill the hero’s sleep with intoxicating visions, instead allowing him to dream as he might. Unlike his men, the Greek king experienced frightful nightmares and relived painful memories in a restless and fitful sleep. Rising, he realized that his men had eaten of the lotus fruit and had fallen into a drowsy bliss. Eager to assuage his agony, Odysseus gathered a handful of the enticing fruit and breathed in the inebriating aroma. He knew at once that if he too ate the sweet fruit, his crew would be doomed to spend their days in lethargy and illusion, rather than finally reaching home and family. In an incredible act of the will, Odysseus arose and dragged his entranced men one by one, kicking and screaming, back to the ship and back to reality to continue on their long voyage back to Ithaca.

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